Creative Technologies Portfolio -2021
A purposeful, multidimensional process of collecting evidence that illustrates a student‘s accomplishments, efforts and progress over time.

“ O‘Malley and Pierce, 1996 cited in Beck, et.al
Portfolios provide an opportunity for learners to monitor their own writing progress and take responsibility for meeting goals. By documenting growth over time through a systematic collection of their work, portfolios enable learners to see possibilities for reflection, redirection, and confirmation of their own learning efforts.

It should measure not just the amount of content students know, but the extent of their understanding, their ability to make connections, and their ease in transferring knowledge to new situations.


Unit Introduction:

This unit will offer you the opportunity to understand the creative technologies and practices of facilities within our Screen School and in the wider screen industry. You will be introduced to the fundamentals of acquisition, postproduction and distribution, together with the related craft practitioner roles. The unit is designed to support and enable your critique and analysis of films and screen products to be informed by a basic knowledge of technology and by the related practices of the makers and practitioners. It aims to enable you to open an informed dialogue with filmmakers and look towards potential collaborative endeavour.

This includes the demonstration of technology, tools, and techniques for working with moving images and sound for example television production, cameras and lights, sound design, production, interactive and immersive experience with emerging AR and VR technologies. There will also be introductions to the craft-practitioner roles, their working etiquette and decision-making processes, for example director of photography, sound designer, and games designers. Together we will explore the aesthetic qualities of image and sound technologies that inform creative practice, asking how the critique and analysis of screen is informed by technology and practice.
Learning Outcomes
LO1 Compare primary technologies and software behind screen production and
artefacts (Knowledge)

LO2 Analyse the contribution and impact of creative technologies to the screen
narrative and artefact. (Enquiry, Knowledge, Process)

LO3 Describe the craft practitioner contributions to the screen sectors. (Enquiry,
Knowledge, Process)

LO4 Construct a coherent and informed portfolio of work. (Communication,
Realisation)
https://hotglue.me/account/register
Sound

Design
Editing
Production
Director of

Photography

Animation

AR/VR
Video Games

TV Studio

Collaborative

Film making


What did you find out? What did this make you think about or consider? Can you try out anything you learnt in the session? Include something from the reading.
Your turn now... Choose a background image, make some of your subheads - try inserting an image you have made yourself , a link to a video you love...
Make a new Page by double clicking on the background and selecting create new page - you can then link that page to this page...


For £48 you will get access to the full Adobe Creative Cloud desktop apps until 13 August 2021.

ttps://estore.arts.ac.uk/product-catalogue/university-of-the-arts-london/it-services/adobe-creative-cloud-for-48

The suite includes: Acrobat Pro, Audition, Adobe XD, After Effects, Animate, Bridge, Character Animator, Dimension, Dreamweaver, Fuse, Illustrator, InCopy, InDesign, Lightroom, Media Encoder, Photoshop, Prelude, Premiere Pro, Premiere Rush and Spark. You’ll also receive 100GB storage on the Adobe Creative Cloud.

The average student discount rate if purchased directly through Adobe is normally around £16.24 per month – that’s a huge saving!

Important - read before purchasing

This deal is open to new/continuing UAL students returning to study for the 20/21 academic year only.

PLEASE NOTE: Access to this subscription depends on you having an active UAL account. Should you leave UAL, you may be unable to access your subscription once your UAL account closes, following the end of your course.
Only one licence may be purchased per student.
If you have already purchased a private subscription directly from to Adobe, please check its cancellation terms & conditions before purchasing this UAL offer. It may not be possible to cancel your existing subscription or there may be a charge.
The offer expires on 13 August 2021, at which point your licence and access to the apps and Cloud storage will be removed. You should save your files in an alternative location ahead of this date.
How to purchase

Please have your UAL email address ready – you'll need it to purchase.
You should allow 2 working days for your purchase to complete. Adobe will email you when your licence is live.
You will access the licence by signing in with your UAL email address and password.
If you have problems purchasing the deal or are unable to log in, call the UAL IT Service Desk on +44 (0)20 7514 9898.
Please note, they are unable to assist with technical issues within Adobe programmes; this should be directed to Adobe Support Services.
Purchase the deal. - ** Please note, due to the Christmas break, you cannot purchase this deal between 21 December and 3 January 2021. You will be able to purchase from 4 January and should allow 2 working days for it to be processed from this point. **

https://estore.arts.ac.uk/product-catalogue/university-of-the-arts-london/it-services/adobe-creative-cloud-for-48